Open Autonomous Intelligence Initiative

Open. Standard. Object-oriented. Ethical.

OAII Base Model — World v0.1

1. Purpose

The World object provides the foundational contextual container within which all OAII objects operate. It establishes the structural, semantic, and interpretive boundaries that make signals, events, agents, knowledge, and policies intelligible and interoperable. In an Edge‑primary system, the World object enables local coherence without dependence on centralized or global state.

2. Definition (Normative)

A World is an abstract, persistent, and internally coherent interpretive space that:

  • MUST define the contextual frame in which observations are interpreted;
  • MUST provide a basis for distinguishing signals, events, and entities;
  • MUST support temporal continuity and versioned evolution;
  • MUST be locally instantiable on edge devices.

A World is not a physical location, dataset, or simulation by default, but a structural context within which such representations may exist.

3. Scope and Non‑Scope

In Scope:

  • Context definition (spatial, temporal, semantic)
  • Event intelligibility and relevance
  • Edge‑resident autonomy and coherence

Out of Scope:

  • Global ontology enforcement
  • Medical or clinical interpretation
  • Cross‑World truth arbitration

Multiple Worlds may coexist, overlap, or partially align, but no single World is assumed to be authoritative.

4. Core Responsibilities

The World object:

  • Provides context for interpreting signals as events;
  • Defines boundaries of relevance and attention;
  • Maintains continuity across time and state changes;
  • Hosts relationships among Devices, Agents, Events, Knowledge, and Policies;
  • Supports evolution without invalidating prior interpretations.

5. Required Attributes (Abstract)

A conforming World MUST expose the following abstract attributes:

  • world_id: A locally unique identifier
  • temporal_frame: Definition of time reference and granularity
  • contextual_axes: One or more dimensions along which interpretation occurs (e.g., spatial, functional, social)
  • version_state: Indicator of structural evolution
  • continuity_mechanism: Means by which prior states remain interpretable

Attribute representation is implementation‑specific.

6. Relationships to Other Objects

  • Devices and Sensors operate within a World
  • Signals are observed relative to a World
  • Events are recognized in a World
  • Agents reason and act with respect to a World
  • Knowledge is scoped to a World
  • Policies are evaluated within a World’s context

Objects MUST NOT assume shared meaning across Worlds without explicit mediation.

7. Edge‑Primary Constraints

In Edge‑primary systems, a World:

  • MUST be instantiable without network connectivity;
  • MUST degrade gracefully under partial data loss;
  • SHOULD support local persistence and recovery;
  • MAY synchronize with other Worlds opportunistically.

8. Failure and Degradation Modes

World degradation may include:

  • Loss of contextual fidelity
  • Temporal discontinuity
  • Reduced event recognition accuracy

Systems MUST continue operating in a degraded but safe mode rather than failing catastrophically.

9. Notes for Implementers (Non‑Normative)

  • A World may be implemented as a graph, object space, scene model, or contextual runtime.
  • Lightweight Worlds are appropriate for constrained edge devices.
  • Worlds may be nested or layered (e.g., Physical World, Home World, Interaction World).
  • The World concept aligns with, but is not limited to, notions of “situational context,” “scene,” or “environment” in existing systems.

Status: Draft v0.1 (Normative Object Definition)

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